define("dojo/touch", ["./_base/kernel", "./aspect", "./dom", "./dom-class", "./_base/lang", "./on", "./has", "./mouse", "./domReady", "./_base/window"],
function(dojo, aspect, dom, domClass, lang, on, has, mouse, domReady, win){

	// module:
	//		dojo/touch

	var ios4 = has("ios") < 5;

	// Detect if platform supports Pointer Events, and if so, the names of the events (pointerdown vs. MSPointerDown).
	var hasPointer = has("pointer-events") || has("MSPointer"),
		pointer = (function () {
			var pointer = {};
			for (var type in { down: 1, move: 1, up: 1, cancel: 1, over: 1, out: 1 }) {
				pointer[type] = has("MSPointer") ?
					"MSPointer" + type.charAt(0).toUpperCase() + type.slice(1) :
					"pointer" + type;
			}
			return pointer;
		})();

	// Detect if platform supports the webkit touchstart/touchend/... events
	var hasTouch = has("touch-events");

	// Click generation variables
	var clicksInited, clickTracker, useTarget = false, clickTarget, clickX, clickY, clickDx, clickDy, clickTime;

	// Time of most recent touchstart, touchmove, or touchend event
	var lastTouch;

	function dualEvent(mouseType, touchType, pointerType){
		// Returns synthetic event that listens for both the specified mouse event and specified touch event.
		// But ignore fake mouse events that were generated due to the user touching the screen.
		if(hasPointer && pointerType){
			// IE10+: MSPointer* events are designed to handle both mouse and touch in a uniform way,
			// so just use that regardless of hasTouch.
			return function(node, listener){
				return on(node, pointerType, listener);
			};
		}else if(hasTouch){
			return function(node, listener){
				var handle1 = on(node, touchType, function(evt){
						listener.call(this, evt);

						// On slow mobile browsers (see https://bugs.dojotoolkit.org/ticket/17634),
						// a handler for a touch event may take >1s to run.  That time shouldn't
						// be included in the calculation for lastTouch.
						lastTouch = (new Date()).getTime();
					}),
					handle2 = on(node, mouseType, function(evt){
						if(!lastTouch || (new Date()).getTime() > lastTouch + 1000){
							listener.call(this, evt);
						}
					});
				return {
					remove: function(){
						handle1.remove();
						handle2.remove();
					}
				};
			};
		}else{
			// Avoid creating listeners for touch events on performance sensitive older browsers like IE6
			return function(node, listener){
				return on(node, mouseType, listener);
			};
		}
	}

	function marked(/*DOMNode*/ node){
		// Search for node ancestor has been marked with the dojoClick property to indicate special processing.
		// Returns marked ancestor.
		do{
			if(node.dojoClick !== undefined){ return node; }
		}while(node = node.parentNode);
	}

	function doClicks(e, moveType, endType){
		// summary:
		//		Setup touch listeners to generate synthetic clicks immediately (rather than waiting for the browser
		//		to generate clicks after the double-tap delay) and consistently (regardless of whether event.preventDefault()
		//		was called in an event listener. Synthetic clicks are generated only if a node or one of its ancestors has
		//		its dojoClick property set to truthy. If a node receives synthetic clicks because one of its ancestors has its
		//      dojoClick property set to truthy, you can disable synthetic clicks on this node by setting its own dojoClick property
		//      to falsy.

		if(mouse.isRight(e)){
			return;		// avoid spurious dojoclick event on IE10+; right click is just for context menu
		}

		var markedNode = marked(e.target);
		clickTracker  = !e.target.disabled && markedNode && markedNode.dojoClick; // click threshold = true, number, x/y object, or "useTarget"
		if(clickTracker){
			useTarget = (clickTracker == "useTarget");
			clickTarget = (useTarget?markedNode:e.target);
			if(useTarget){
				// We expect a click, so prevent any other
				// default action on "touchpress"
				e.preventDefault();
			}
			clickX = e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX;
			clickY = e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY;
			clickDx = (typeof clickTracker == "object" ? clickTracker.x : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;
			clickDy = (typeof clickTracker == "object" ? clickTracker.y : (typeof clickTracker == "number" ? clickTracker : 0)) || 4;

			// add move/end handlers only the first time a node with dojoClick is seen,
			// so we don't add too much overhead when dojoClick is never set.
			if(!clicksInited){
				clicksInited = true;

				function updateClickTracker(e){
					if(useTarget){
						clickTracker = dom.isDescendant(
							win.doc.elementFromPoint(
								(e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX),
								(e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY)),
							clickTarget);
					}else{
						clickTracker = clickTracker &&
							(e.changedTouches ? e.changedTouches[0].target : e.target) == clickTarget &&
							Math.abs((e.changedTouches ? e.changedTouches[0].pageX - win.global.pageXOffset : e.clientX) - clickX) <= clickDx &&
							Math.abs((e.changedTouches ? e.changedTouches[0].pageY - win.global.pageYOffset : e.clientY) - clickY) <= clickDy;
					}
				}

				win.doc.addEventListener(moveType, function(e){
					if(mouse.isRight(e)){
						return;		// avoid spurious dojoclick event on IE10+; right click is just for context menu
					}
					updateClickTracker(e);
					if(useTarget){
						// prevent native scroll event and ensure touchend is
						// fire after touch moves between press and release.
						e.preventDefault();
					}
				}, true);

				win.doc.addEventListener(endType, function(e){
					if(mouse.isRight(e)){
						return;		// avoid spurious dojoclick event on IE10+; right click is just for context menu
					}
					updateClickTracker(e);
					if(clickTracker){
						clickTime = (new Date()).getTime();
						var target = (useTarget?clickTarget:e.target);
						if(target.tagName === "LABEL"){
							// when clicking on a label, forward click to its associated input if any
							target = dom.byId(target.getAttribute("for")) || target;
						}
						//some attributes can be on the Touch object, not on the Event:
						//http://www.w3.org/TR/touch-events/#touch-interface
						var src = (e.changedTouches) ? e.changedTouches[0] : e;
						function createMouseEvent(type){
							//create the synthetic event.
							//http://www.w3.org/TR/DOM-Level-3-Events/#widl-MouseEvent-initMouseEvent
							var evt = document.createEvent("MouseEvents");
							evt._dojo_click = true;
							evt.initMouseEvent(type,
								true, //bubbles
								true, //cancelable
								e.view,
								e.detail,
								src.screenX,
								src.screenY,
								src.clientX,
								src.clientY,
								e.ctrlKey,
								e.altKey,
								e.shiftKey,
								e.metaKey,
								0, //button
								null //related target
							);
							return evt;
						}
						var mouseDownEvt = createMouseEvent("mousedown");
						var mouseUpEvt = createMouseEvent("mouseup");
						var clickEvt = createMouseEvent("click");

						setTimeout(function(){
							on.emit(target, "mousedown", mouseDownEvt);
							on.emit(target, "mouseup", mouseUpEvt);
							on.emit(target, "click", clickEvt);

							// refresh clickTime in case app-defined click handler took a long time to run
							clickTime = (new Date()).getTime();
						}, 0);
					}
				}, true);

				function stopNativeEvents(type){
					win.doc.addEventListener(type, function(e){
						// Stop native events when we emitted our own click event.  Note that the native click may occur
						// on a different node than the synthetic click event was generated on.  For example,
						// click on a menu item, causing the menu to disappear, and then (~300ms later) the browser
						// sends a click event to the node that was *underneath* the menu.  So stop all native events
						// sent shortly after ours, similar to what is done in dualEvent.
						// The INPUT.dijitOffScreen test is for offscreen inputs used in dijit/form/Button, on which
						// we call click() explicitly, we don't want to stop this event.
						var target = e.target;
						if(clickTracker && !e._dojo_click &&
								(new Date()).getTime() <= clickTime + 1000 &&
								!(target.tagName == "INPUT" && domClass.contains(target, "dijitOffScreen"))){
							e.stopPropagation();
							e.stopImmediatePropagation && e.stopImmediatePropagation();
							if(type == "click" &&
								(target.tagName != "INPUT" ||
								(target.type == "radio" &&
									// #18352 Do not preventDefault for radios that are not dijit or
									// dojox/mobile widgets.
									// (The CSS class dijitCheckBoxInput holds for both checkboxes and radio buttons.)
									(domClass.contains(target, "dijitCheckBoxInput") ||
										domClass.contains(target, "mblRadioButton"))) ||
								(target.type == "checkbox" &&
									// #18352 Do not preventDefault for checkboxes that are not dijit or
									// dojox/mobile widgets.
									(domClass.contains(target, "dijitCheckBoxInput") ||
										domClass.contains(target, "mblCheckBox")))) &&
								target.tagName != "TEXTAREA" && target.tagName != "AUDIO" && target.tagName != "VIDEO"){
								// preventDefault() breaks textual <input>s on android, keyboard doesn't popup,
								// but it is still needed for checkboxes and radio buttons, otherwise in some cases
								// the checked state becomes inconsistent with the widget's state
								e.preventDefault();
							}
						}
					}, true);
				}

				stopNativeEvents("click");

				// We also stop mousedown/up since these would be sent well after with our "fast" click (300ms),
				// which can confuse some dijit widgets.
				stopNativeEvents("mousedown");
				stopNativeEvents("mouseup");
			}
		}
	}

	var hoveredNode;

	if(has("touch")){
		if(hasPointer){
			// MSPointer (IE10+) already has support for over and out, so we just need to init click support
			domReady(function(){
				win.doc.addEventListener(pointer.down, function(evt){
					doClicks(evt, pointer.move, pointer.up);
				}, true);
			});
		}else{
			domReady(function(){
				// Keep track of currently hovered node
				hoveredNode = win.body();	// currently hovered node

				win.doc.addEventListener("touchstart", function(evt){
						lastTouch = (new Date()).getTime();

					// Precede touchstart event with touch.over event.  DnD depends on this.
					// Use addEventListener(cb, true) to run cb before any touchstart handlers on node run,
					// and to ensure this code runs even if the listener on the node does event.stop().
					var oldNode = hoveredNode;
					hoveredNode = evt.target;
					on.emit(oldNode, "dojotouchout", {
						relatedTarget: hoveredNode,
						bubbles: true
					});
					on.emit(hoveredNode, "dojotouchover", {
						relatedTarget: oldNode,
						bubbles: true
					});

					doClicks(evt, "touchmove", "touchend"); // init click generation
				}, true);

				function copyEventProps(evt){
					// Make copy of event object and also set bubbles:true.  Used when calling on.emit().
					var props = lang.delegate(evt, {
						bubbles: true
					});

					if(has("ios") >= 6){
						// On iOS6 "touches" became a non-enumerable property, which
						// is not hit by for...in.  Ditto for the other properties below.
						props.touches = evt.touches;
						props.altKey = evt.altKey;
						props.changedTouches = evt.changedTouches;
						props.ctrlKey = evt.ctrlKey;
						props.metaKey = evt.metaKey;
						props.shiftKey = evt.shiftKey;
						props.targetTouches = evt.targetTouches;
					}

					return props;
				}

				on(win.doc, "touchmove", function(evt){
					lastTouch = (new Date()).getTime();

					var newNode = win.doc.elementFromPoint(
						evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
						evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
					);

					if(newNode){
						// Fire synthetic touchover and touchout events on nodes since the browser won't do it natively.
						if(hoveredNode !== newNode){
							// touch out on the old node
							on.emit(hoveredNode, "dojotouchout", {
								relatedTarget: newNode,
								bubbles: true
							});

							// touchover on the new node
							on.emit(newNode, "dojotouchover", {
								relatedTarget: hoveredNode,
								bubbles: true
							});

							hoveredNode = newNode;
						}

						// Unlike a listener on "touchmove", on(node, "dojotouchmove", listener) fires when the finger
						// drags over the specified node, regardless of which node the touch started on.
						if(!on.emit(newNode, "dojotouchmove", copyEventProps(evt))){
							// emit returns false when synthetic event "dojotouchmove" is cancelled, so we prevent the
							// default behavior of the underlying native event "touchmove".
							evt.preventDefault();
						}
					}
				});

				// Fire a dojotouchend event on the node where the finger was before it was removed from the screen.
				// This is different than the native touchend, which fires on the node where the drag started.
				on(win.doc, "touchend", function(evt){
						lastTouch = (new Date()).getTime();
					var node = win.doc.elementFromPoint(
						evt.pageX - (ios4 ? 0 : win.global.pageXOffset), // iOS 4 expects page coords
						evt.pageY - (ios4 ? 0 : win.global.pageYOffset)
					) || win.body(); // if out of the screen

					on.emit(node, "dojotouchend", copyEventProps(evt));
				});
			});
		}
	}

	//device neutral events - touch.press|move|release|cancel/over/out
	var touch = {
		press: dualEvent("mousedown", "touchstart", pointer.down),
		move: dualEvent("mousemove", "dojotouchmove", pointer.move),
		release: dualEvent("mouseup", "dojotouchend", pointer.up),
		cancel: dualEvent(mouse.leave, "touchcancel", hasPointer ? pointer.cancel : null),
		over: dualEvent("mouseover", "dojotouchover", pointer.over),
		out: dualEvent("mouseout", "dojotouchout", pointer.out),
		enter: mouse._eventHandler(dualEvent("mouseover","dojotouchover", pointer.over)),
		leave: mouse._eventHandler(dualEvent("mouseout", "dojotouchout", pointer.out))
	};

	/*=====
	touch = {
		// summary:
		//		This module provides unified touch event handlers by exporting
		//		press, move, release and cancel which can also run well on desktop.
		//		Based on http://dvcs.w3.org/hg/webevents/raw-file/tip/touchevents.html
		//      Also, if the dojoClick property is set to truthy on a DOM node, dojo/touch generates
		//      click events immediately for this node and its descendants (except for descendants that
		//      have a dojoClick property set to falsy), to avoid the delay before native browser click events,
		//      and regardless of whether evt.preventDefault() was called in a touch.press event listener.
		//
		// example:
		//		Used with dojo/on
		//		|	define(["dojo/on", "dojo/touch"], function(on, touch){
		//		|		on(node, touch.press, function(e){});
		//		|		on(node, touch.move, function(e){});
		//		|		on(node, touch.release, function(e){});
		//		|		on(node, touch.cancel, function(e){});
		// example:
		//		Used with touch.* directly
		//		|	touch.press(node, function(e){});
		//		|	touch.move(node, function(e){});
		//		|	touch.release(node, function(e){});
		//		|	touch.cancel(node, function(e){});
		// example:
		//		Have dojo/touch generate clicks without delay, with a default move threshold of 4 pixels
		//		|	node.dojoClick = true;
		// example:
		//		Have dojo/touch generate clicks without delay, with a move threshold of 10 pixels horizontally and vertically
		//		|	node.dojoClick = 10;
		// example:
		//		Have dojo/touch generate clicks without delay, with a move threshold of 50 pixels horizontally and 10 pixels vertically
		//		|	node.dojoClick = {x:50, y:5};
		// example:
		//		Disable clicks without delay generated by dojo/touch on a node that has an ancestor with property dojoClick set to truthy
		//		|  node.dojoClick = false;

		press: function(node, listener){
			// summary:
			//		Register a listener to 'touchstart'|'mousedown' for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		move: function(node, listener){
			// summary:
			//		Register a listener that fires when the mouse cursor or a finger is dragged over the given node.
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		release: function(node, listener){
			// summary:
			//		Register a listener to releasing the mouse button while the cursor is over the given node
			//		(i.e. "mouseup") or for removing the finger from the screen while touching the given node.
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		cancel: function(node, listener){
			// summary:
			//		Register a listener to 'touchcancel'|'mouseleave' for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		over: function(node, listener){
			// summary:
			//		Register a listener to 'mouseover' or touch equivalent for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		out: function(node, listener){
			// summary:
			//		Register a listener to 'mouseout' or touch equivalent for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		enter: function(node, listener){
			// summary:
			//		Register a listener to mouse.enter or touch equivalent for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		},
		leave: function(node, listener){
			// summary:
			//		Register a listener to mouse.leave or touch equivalent for the given node
			// node: Dom
			//		Target node to listen to
			// listener: Function
			//		Callback function
			// returns:
			//		A handle which will be used to remove the listener by handle.remove()
		}
	};
	=====*/

	 1  && (dojo.touch = touch);

	return touch;
});
