## Memory Slices Memory Slices — efficient way to allocate groups of equal-sized chunks of memory. |

## Synopsis

    #include <glib.h>

    gpointer            g_slice_alloc                       (gsize block_size);
    gpointer            g_slice_alloc0                      (gsize block_size);
    void                g_slice_free1                       (gsize block_size,
                                                             gpointer mem_block);
    void                g_slice_free_chain_with_offset      (gsize block_size,
                                                             gpointer mem_chain,
                                                             gsize next_offset);

    #define             g_slice_new                         (type)
    #define             g_slice_new0                        (type)
    #define             g_slice_free                        (type, mem)
    #define             g_slice_free_chain                  (type, mem_chain, next)

## Description

Memory slices provide a space-efficient and multi-processing scalable way to allocate equal-sized pieces of memory, just like the original GMemChunks (from GLib <= 2.8), while avoiding their excessive memory-waste, scalability and performance problems.

To achieve these goals, the slice allocator uses a sophisticated, layered design that has been inspired by Bonwick's slab allocator [5]. It uses `posix_memalign()` to optimize allocations of many equally-sized chunks, and has per-thread free lists (the so-called magazine layer) to quickly satisfy allocation requests of already known structure sizes. This is accompanied by extra caching logic to keep freed memory around for some time before returning it to the system. Memory that is unused due to alignment constraints is used for cache colorization (random distribution of chunk addresses) to improve CPU cache utilization. The caching layer of the slice allocator adapts itself to high lock contention to improve scalability.

The slice allocator can allocate blocks as small as two pointers, and unlike `malloc()`, it does not reserve extra space per block. For large block sizes, `g_slice_new()` and `g_slice_alloc()` will automatically delegate to the system `malloc()` implementation. For newly written code it is recommended to use the new `g_slice` API instead of `g_malloc()` and friends, as long as objects are not resized during their lifetime and the object size used at allocation time is still available when freeing.

Example 17. Using the slice allocator

      gchar *mem[10000];
      gint i;

      /* Allocate 10000 blocks. */
      for (i = 0; i < 10000; i++)
        {
          mem[i] = g_slice_alloc (50);

          /* Fill in the memory with some junk. */
          for (j = 0; j < 50; j++)
    	mem[i][j] = i * j;
        }

      /* Now free all of the blocks. */
      for (i = 0; i < 10000; i++)
        {
          g_slice_free1 (50, mem[i]);
        }

Example 18. Using the slice allocator with data structures

      GRealArray *array;

      /* Allocate one block, using the g_slice_new() macro. */
      array = g_slice_new (GRealArray);

      /* We can now use array just like a normal pointer to a structure. */
      array->data            = NULL;
      array->len             = 0;
      array->alloc           = 0;
      array->zero_terminated = (zero_terminated ? 1 : 0);
      array->clear           = (clear ? 1 : 0);
      array->elt_size        = elt_size;

      /* We can free the block, so it can be reused. */
      g_slice_free (GRealArray, array);

## Details

### g_slice_alloc ()

    gpointer            g_slice_alloc                       (gsize block_size);

Allocates a block of memory from the slice allocator. The block adress handed out is guaranteed to be aligned to at least 2 * sizeof (void*). Note that the underlying slice allocation mechanism can be changed with the G_SLICE=always-malloc environment variable.

`block_size` : | the number of bytes to allocate
Returns : | a pointer to the allocated memory block

Since 2.10

### g_slice_alloc0 ()

    gpointer            g_slice_alloc0                      (gsize block_size);

Allocates a block of memory via `g_slice_alloc()` and initialize the returned memory to 0. Note that the underlying slice allocation mechanism can be changed with the G_SLICE=always-malloc environment variable.

`block_size` : | the number of bytes to allocate
Returns : | a pointer to the allocated block

Since 2.10

### g_slice_free1 ()

    void                g_slice_free1                       (gsize block_size,
                                                             gpointer mem_block);

Frees a block of memory. The memory must have been allocated via `g_slice_alloc()` or `g_slice_alloc0()` and the `block_size` has to match the size specified upon allocation. Note that the exact release behaviour can be changed with the G_DEBUG=gc-friendly environment variable.

`block_size` : | the size of the block
`mem_block` : | a pointer to the block to free

Since 2.10

### g_slice_free_chain_with_offset ()

    void                g_slice_free_chain_with_offset      (gsize block_size,
                                                             gpointer mem_chain,
                                                             gsize next_offset);

Frees a linked list of memory blocks of structure type `type`. The memory blocks must be equal-sized, allocated via `g_slice_alloc()` or `g_slice_alloc0()` and linked together by a `next` pointer (similar to GSList). The offset of the `next` field in each block is passed as third argument. Note that the exact release behaviour can be changed with the G_DEBUG=gc-friendly environment variable.

`block_size` : | the size of the blocks
`mem_chain` : | a pointer to the first block of the chain
`next_offset` : | the offset of the `next` field in the blocks

Since 2.10

### g_slice_new()

    #define             g_slice_new(type)

A convenience macro to allocate a block of memory from the slice allocator. It calls `g_slice_alloc()` with sizeof (`type`) and casts the returned pointer to a pointer of the given type, avoiding a type cast in the source code. Note that the underlying slice allocation mechanism can be changed with the G_SLICE=always-malloc environment variable.

`type` : | the type to allocate, typically a structure name
Returns : | a pointer to the allocated block, cast to a pointer to `type`.

Since 2.10

### g_slice_new0()

    #define             g_slice_new0(type)

A convenience macro to allocate a block of memory from the slice allocator and set the memory to 0. It calls `g_slice_alloc0()` with sizeof (`type`) and casts the returned pointer to a pointer of the given type, avoiding a type cast in the source code. Note that the underlying slice allocation mechanism can be changed with the G_SLICE=always-malloc environment variable.

`type` : | the type to allocate, typically a structure name
Returns : | a pointer to the allocated block, cast to a pointer to `type`.

Since 2.10

### g_slice_free()

    #define             g_slice_free(type, mem)

A convenience macro to free a block of memory that has been allocated from the slice allocator. It calls `g_slice_free1()` using `sizeof (type)` as the block size. Note that the exact release behaviour can be changed with the G_DEBUG=gc-friendly environment variable.

`type` : | the type of the block to free, typically a structure name
`mem` : | a pointer to the block to free

Since 2.10

### g_slice_free_chain()

    #define             g_slice_free_chain(type, mem_chain, next)

Frees a linked list of memory blocks of structure type `type`. The memory blocks must be equal-sized, allocated via `g_slice_alloc()` or `g_slice_alloc0()` and linked together by a `next` pointer (similar to GSList). The name of the `next` field in `type` is passed as third argument. Note that the exact release behaviour can be changed with the G_DEBUG=gc-friendly environment variable.

`type` : | the type of the `mem_chain` blocks
`mem_chain` : | a pointer to the first block of the chain
`next` : | the field name of the next pointer in `type`

Since 2.10

[5] [Bonwick94] Jeff Bonwick, The slab allocator: An object-caching kernel memory allocator. USENIX 1994, and [Bonwick01] Bonwick and Jonathan Adams, Magazines and vmem: Extending the slab allocator to many cpu's and arbitrary resources. USENIX 2001